#ifndef ALUNO_H
#define ALUNO_H


#include <SDL/SDL_image.h>
#include <string>
#include <SDL/SDL_ttf.h>
#include "Sprite.h"
#include "Animation.h"
#include "GameObject.h"

using std::string;

class Aluno: public GameObject
{
   public:
        Aluno(int x, int y, string fileName);
        ~Aluno();

        int Update(int dt);
        int life;
    protected:
        int vx, vy;
        bool corner[8];
        bool path;
};

#endif // ALUNO_H


